Please use this identifier to cite or link to this item: https://thuvienso.dau.edu.vn:88/handle/DHKTDN/6144
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dc.contributor.authorBishop, Judith-
dc.date.accessioned2014-11-05T02:33:32Z-
dc.date.available2014-11-05T02:33:32Z-
dc.date.issued2008-
dc.identifier.issn978-0-596-52773-0-
dc.identifier.urihttps://thuvienso.dau.edu.vn:88/handle/DHKTDN/6144-
dc.description.abstractAcquire skills in programming design patterns, basic UML modeling notation for representing patterns, selecting patterns appropriate for given scenarios and comparing alternative implementations, sing advanced language features of C# 3.0 to realize patterns efficiently and elegantly.vi
dc.description.tableofcontents1.C# meet Design Patterns 2.Structural patterns: decorator, proxy and bridge, 3. Structural Patterns: Composite and Flyweight 4. Structural Patterns: Adapter and Façade 5.Prototype, Factory Method, and Singleton 6. Abstract Factory and Builder 7. Strategy, State, and Template Method 8. Chain of Responsibility and Command 9. Iterator, Mediator, and Observer 10. Visitor, Interpreter, and Memento 11. The Future of Design Patternsvi
dc.language.isoenvi
dc.publisherJudith Bishopvi
dc.subjectDesign Patternsvi
dc.subjectC# 3.0vi
dc.titleC# 3.0 Design Patternsvi
dc.typeBookvi
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