Please use this identifier to cite or link to this item: https://thuvienso.dau.edu.vn:88/handle/DHKTDN/6451
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dc.contributor.authorRon, Penton-
dc.date.accessioned2014-12-12T02:55:24Z-
dc.date.accessioned2014-12-12T02:55:32Z-
dc.date.available2014-12-12T02:55:24Z-
dc.date.available2014-12-12T02:55:32Z-
dc.date.issued2013-
dc.identifier.issn1-59200-517-9-
dc.identifier.urihttps://thuvienso.dau.edu.vn:88/handle/DHKTDN/6451-
dc.description.abstractTable of contents: Chapter 1. The history of C#; Chapter 2. The basics; Chapter 3. A brief introduction to classes; Chapter 4. Advanced C#; Chapter 5. One more C# chapter; Chapter 6. Setting up a framework; Chapter 7. Direct3D; Chapter 8. DirectInput; Chapter 9. DirectSound; Chapter 10. Putting together a game.vi
dc.language.isoenvi
dc.subjectC#vi
dc.subjectGame programmingvi
dc.titleBeginning C# game programmingvi
dc.typeBookvi
Appears in Collections:Ngoại Văn

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