Please use this identifier to cite or link to this item:
https://thuvienso.dau.edu.vn:88/handle/DHKTDN/6455
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kenneth, C. Finney | - |
dc.date.accessioned | 2014-12-12T03:10:56Z | - |
dc.date.available | 2014-12-12T03:10:56Z | - |
dc.date.issued | 2013 | - |
dc.identifier.uri | https://thuvienso.dau.edu.vn:88/handle/DHKTDN/6455 | - |
dc.description.abstract | Table of contents: Chapter 1. Introduction to 3D game development; Chapter 2. Introduction to programming; Chapter 3. 3D Programming Concepts; Chapter 4. Game programming; Chapter 5. Game play; Chapter 6. Network; Chapter 7. Common scripts; Chapter 8. Introduction to textures; Chapter 9. Skins; Chapter 10. Creating GUI elements; Chapter 11. Structural material textures; Chapter 12. Terrains; Chapter 13. Introduction to modeling with MilkShape; Chapter 14. Making a character model; Chapter 15. Making a vehicle model; Chapter 16. Making weapons and items,... | vi |
dc.language.iso | en | vi |
dc.subject | 3D game | vi |
dc.subject | Programming | vi |
dc.title | 3D game engine programming all in one | vi |
dc.type | Book | vi |
dc.type | Book chapter | vi |
Appears in Collections: | Ngoại Văn |
Files in This Item:
File | Description | Size | Format | |
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6448. 3D game engine programming all in one.pdf | 20.04 MB | Adobe PDF | ![]() View/Open |
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