Please use this identifier to cite or link to this item: https://thuvienso.dau.edu.vn:88/handle/DHKTDN/6455
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dc.contributor.authorKenneth, C. Finney-
dc.date.accessioned2014-12-12T03:10:56Z-
dc.date.available2014-12-12T03:10:56Z-
dc.date.issued2013-
dc.identifier.urihttps://thuvienso.dau.edu.vn:88/handle/DHKTDN/6455-
dc.description.abstractTable of contents: Chapter 1. Introduction to 3D game development; Chapter 2. Introduction to programming; Chapter 3. 3D Programming Concepts; Chapter 4. Game programming; Chapter 5. Game play; Chapter 6. Network; Chapter 7. Common scripts; Chapter 8. Introduction to textures; Chapter 9. Skins; Chapter 10. Creating GUI elements; Chapter 11. Structural material textures; Chapter 12. Terrains; Chapter 13. Introduction to modeling with MilkShape; Chapter 14. Making a character model; Chapter 15. Making a vehicle model; Chapter 16. Making weapons and items,...vi
dc.language.isoenvi
dc.subject3D gamevi
dc.subjectProgrammingvi
dc.title3D game engine programming all in onevi
dc.typeBookvi
dc.typeBook chaptervi
Appears in Collections:Ngoại Văn

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