Please use this identifier to cite or link to this item: https://thuvienso.dau.edu.vn:88/handle/DHKTDN/6710
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dc.contributor.authorBura, Juriy-
dc.contributor.authorCoates, Paul-
dc.date.accessioned2015-01-09T08:20:42Z-
dc.date.available2015-01-09T08:20:42Z-
dc.date.issued2012-
dc.identifier.issn978-1-4302-3820-1-
dc.identifier.urihttps://thuvienso.dau.edu.vn:88/handle/DHKTDN/6710-
dc.description.abstractChapter 1. Getting started; Chapter 2. Graphics in the browser: The canvas element; Chapter 3. Creating the first game; Chapter 4. Animation and sprites; Chapter 5. Event handling and user input; Chapter 6. Rendering virtual worlds; Chapter 7. Making an isometric engine; Chapter 8. 3D in a browser; Chapter 9. Using WebGL; Chapter 10. Going server-side; Chapter 11. Talking to the server; Chapter 12. Making multiplayer games; Chapter 13. AI in games; Chapter 14. JavaScript game engines; Chapter 15. Building native applications; Chapter 16. Adding sound.vi
dc.language.isoenvi
dc.publisherSpringer Science+Business Media, LLC.vi
dc.subjectAndroidvi
dc.subjectWeb gamevi
dc.subjectHTML5vi
dc.subjectCSS3vi
dc.subjectJavaScriptvi
dc.titlePro Android web game apps: Using HTML5, CSS3 and JavaScriptvi
dc.typeBookvi
Appears in Collections:Ngoại Văn

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