Please use this identifier to cite or link to this item: https://thuvienso.dau.edu.vn:88/handle/DHKTDN/6722
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dc.contributor.authorItterheim, Steffen-
dc.contributor.authorLöw, Andreas-
dc.date.accessioned2015-01-12T03:24:01Z-
dc.date.available2015-01-12T03:24:01Z-
dc.date.issued2012-
dc.identifier.issn978-1-4302-4417-2-
dc.identifier.urihttps://thuvienso.dau.edu.vn:88/handle/DHKTDN/6722-
dc.description.abstract1. Introduction; 2. Getting Started; 3. Essentials; 4. Your First Game; 5. Game Building Blocks; 6. Sprites In-Depth; 7. Scrolling with Joy; 8. Shoot ’em Up; 9. Particle Effects; 10. Working with Tilemaps; 11. Isometric Tilemaps; 12. Physics Engines; 13. Pinball Game; 14. Game Center; 15. Cocos2d and UIKit Views; 16. Kobold2D Introduction; 17. Out of the Ordinary; 18. Indexvi
dc.language.isoenvi
dc.publisherSpringer Science+Business Media, LLC.vi
dc.subjectCocos2dvi
dc.subjectGame Developmentvi
dc.subjectIOSvi
dc.titleLearn cocos2d: Game development for iOSvi
dc.typeBookvi
Appears in Collections:Ngoại Văn

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