Please use this identifier to cite or link to this item: https://thuvienso.dau.edu.vn:88/handle/DHKTDN/6981
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dc.contributor.authorDiMarzio, J. F.-
dc.date.accessioned2015-03-02T07:42:36Z-
dc.date.available2015-03-02T07:42:36Z-
dc.date.issued2011-
dc.identifier.issn978-1-4302-4030-3-
dc.identifier.urihttps://thuvienso.dau.edu.vn:88/handle/DHKTDN/6981-
dc.description.abstractPart I: Planning and Creating 2D Games Chapter 1: Welcome to Android gaming; Chapter 2: Star fighter : A 2-D Shooter; Chapter 3: Press start: Making a menu; Chapter 4: Drawing The environment; Chapter 5: Creating your character; Chapter 6: Adding the enemies; Chapter 7: Adding basic enemy artificial intelligence; Chapter 8: Defend yourself!; Chapter 9: Publishing your game; Part II: Creating 3D Games Chapter 10: Blob hunter: Creating 3-D games; Chapter 11: Creating an immersive environment; Chapter 12: Navigating the 3-D environment.vi
dc.language.isoenvi
dc.publisherSpringer Science+Business Media, LLCvi
dc.subjectAndroid 4vi
dc.subjectGamevi
dc.titlePractical Android 4 Games Developmentvi
dc.typeBookvi
Appears in Collections:Ngoại Văn

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