Please use this identifier to cite or link to this item: https://thuvienso.dau.edu.vn:88/handle/DHKTDN/6991
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dc.contributor.authorSmithwich, Mike-
dc.contributor.authorVerma, Mayank-
dc.date.accessioned2015-03-04T03:21:51Z-
dc.date.available2015-03-04T03:21:51Z-
dc.date.issued2012-
dc.identifier.issn9781430240037-
dc.identifier.urihttps://thuvienso.dau.edu.vn:88/handle/DHKTDN/6991-
dc.description.abstractChapter 1: Computer graphics: From then to now; Chapter 2: All that math jazz; Chapter 3: From 2D to 3D: Adding one extra dimension; Chapter 4: Turning on the lights; 5: Textures; Chapter 6: Will it blend?; Chapter 7: Well-rendered miscellany; Chapter 8: Putting it all together; Chapter 9: Performance ’n’ stuff; Chapter 10: OpenGL ES 2, shaders, and.vi
dc.language.isoenvi
dc.publisherSpringer Science+Business Media, LLC.vi
dc.subjectAndroidvi
dc.subjectOpenGL ESvi
dc.titlePro OpenGL ES for Androidvi
dc.typeBookvi
Appears in Collections:Ngoại Văn

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