Please use this identifier to cite or link to this item: https://thuvienso.dau.edu.vn:88/handle/DHKTDN/7012
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dc.contributor.authorZechner, Mario-
dc.contributor.authorGreen, Robert-
dc.date.accessioned2015-03-06T03:22:52Z-
dc.date.available2015-03-06T03:22:52Z-
dc.date.issued2011-
dc.identifier.issn9781430239888-
dc.identifier.urihttps://thuvienso.dau.edu.vn:88/handle/DHKTDN/7012-
dc.description.abstractChapter 1: Android, the new kid on the block; Chapter 2: First steps with the Android SDK; Chapter 3: Game development 101; Chapter 4: Android for game developers ;Chapter 5: An Android game development framework; Chapter 6: Mr. Nom invades Android; Chapter 7: OpenGL ES: A gentle introduction; Chapter 8: 2D game programming tricks; Chapter 9: Super jumper: A 2D OpenGL ES game; Chapter 10: OpenGL ES: Going 3D; Chapter 11: 3D programming tricks; Chapter 12: Droid invaders: The grand finale; Chapter 13: Publishing your game; Chapter 14: What’s next?vi
dc.language.isoenvi
dc.publisherSpringer Science+Business Media, LLC.vi
dc.subjectAndroid 4vi
dc.subjectGamevi
dc.titleBeginning Android 4 games developmentvi
dc.typeBookvi
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