Please use this identifier to cite or link to this item:
https://thuvienso.dau.edu.vn:88/handle/DHKTDN/7012
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Zechner, Mario | - |
dc.contributor.author | Green, Robert | - |
dc.date.accessioned | 2015-03-06T03:22:52Z | - |
dc.date.available | 2015-03-06T03:22:52Z | - |
dc.date.issued | 2011 | - |
dc.identifier.issn | 9781430239888 | - |
dc.identifier.uri | https://thuvienso.dau.edu.vn:88/handle/DHKTDN/7012 | - |
dc.description.abstract | Chapter 1: Android, the new kid on the block; Chapter 2: First steps with the Android SDK; Chapter 3: Game development 101; Chapter 4: Android for game developers ;Chapter 5: An Android game development framework; Chapter 6: Mr. Nom invades Android; Chapter 7: OpenGL ES: A gentle introduction; Chapter 8: 2D game programming tricks; Chapter 9: Super jumper: A 2D OpenGL ES game; Chapter 10: OpenGL ES: Going 3D; Chapter 11: 3D programming tricks; Chapter 12: Droid invaders: The grand finale; Chapter 13: Publishing your game; Chapter 14: What’s next? | vi |
dc.language.iso | en | vi |
dc.publisher | Springer Science+Business Media, LLC. | vi |
dc.subject | Android 4 | vi |
dc.subject | Game | vi |
dc.title | Beginning Android 4 games development | vi |
dc.type | Book | vi |
Appears in Collections: | Ngoại Văn |
Files in This Item:
File | Description | Size | Format | |
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6316.Beginning Android 4 games development.pdf | 12.94 MB | Adobe PDF | ![]() View/Open |
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