Please use this identifier to cite or link to this item: https://thuvienso.dau.edu.vn:88/handle/DHKTDN/7035
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dc.contributor.authorMitchell, VShaun-
dc.date.accessioned2015-03-11T03:36:59Z-
dc.date.available2015-03-11T03:36:59Z-
dc.date.issued2013-
dc.identifier.issn9781849696821-
dc.identifier.urihttps://thuvienso.dau.edu.vn:88/handle/DHKTDN/7035-
dc.description.abstractChapter 1. Getting started with SDL; Chapter 2. Drawing in SDL; Chapter 3. Working with game objects; Chapter 4. Exploring movement and input handling; Chapter 5. Handling game states; Chapter 6. Data-driven design; Chapter 7. Creating and displaying tile maps.vi
dc.language.isoenvi
dc.publisherPackt Publishingvi
dc.subjectSDL Gamevi
dc.subjectGame Designvi
dc.titleSDL Game Developmentvi
dc.typeBookvi
Appears in Collections:Ngoại Văn

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