Please use this identifier to cite or link to this item: https://thuvienso.dau.edu.vn:88/handle/DHKTDN/7048
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dc.contributor.authorKumar, Krishna-
dc.date.accessioned2015-03-13T02:46:49Z-
dc.date.available2015-03-13T02:46:49Z-
dc.date.issued2013-
dc.identifier.issn9781849698146-
dc.identifier.urihttps://thuvienso.dau.edu.vn:88/handle/DHKTDN/7048-
dc.description.abstractChapter 1: Starting with PhysX 3 SDK; Chapter 2: Basic concepts; Chapter 3: Rigid body dynamics; Chapter 4: Collision detection; Chapter 5: Joints; Chapter 6: Scene queries; Chapter 7: Character controller; Chapter 8: Particles; Chapter 9: Cloth; Chapter 10: PhysX visual debugger (PVD).vi
dc.language.isoenvi
dc.publisherPackt Publishingvi
dc.subjectPhysics Modelingvi
dc.subjectPhysXvi
dc.titleLearning physics modeling with PhysXvi
dc.typeBookvi
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